Thursday, December 16, 2010

Good Luck Bear


Description: Short, Fuzzy, Green, Lucky.

Good Luck Bear is all about spreading good luck for everyone. He is green and his tummy symbol is a four leaf clover with heart shaped petals.

Attributes: Agility d8, Smarts d8, Strength d6, Spirit d6, Vigor d4

Hindrances: Loyal. Small

Skills: Arcane Background (Miracles) d6, Climbing d6, Guts d6, Knowledge (Charms) d6, Notice d8, Stealth d6, Taunt d6

Pace: 6  Parry: 2  Toughness: Charisma: 0

Edges: Arcane Background (Miracles), Great Luck

Special Abilities: Care Bear Stare (Bolt) this is vs Spirit rather than Toughness. If successful then the opponent gains a level of fatigue and another level of fatigue for each raise (this can be done as a cooperative roll with other characters possessing the Care Bear Stare Ability). Once the character reaches incapacitated their attitude either changes to Helpful or they will Flee.
 
Power Points: 15
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More About Good Luck Bear.



Creation Notes:

Thursday, February 25, 2010

Tenderheart Bear


Description: Short, Fuzzy, Brown, Sensitive.

Tenderheart is a loving and lovable bear who knows lots about helping others share their feelings. By helping people show they care, Tenderheart Bear helps spread his love and make it grow. He wears the perfect symbol for his job on his tummy—a heart.

Attributes:Agility d6, Smarts d8, Strength d6, Spirit d6, Vigor d6

Hindrances: Heroic, Small

Skills: Arcane Background (Miracles) d6, Climbing d4, Guts d6, Knowledge Happiness d8, Notice d6, Persuasion d8, Shooting d4

Pace:Parry:Toughness: 4 Charisma: 2

Edges: Arcane Background (Miracles), Command, Charismatic

Special Abilities: Care Bear Stare (Bolt) this is vs Spirit rather than Toughness. If successful then the opponent gains a level of fatigue and another level of fatigue for each raise (this can be done as a cooperative roll with other characters possessing the Care Bear Stare Ability). Once the character reaches incapacitated their attitude either changes to Helpful or they will Flee.
 
Power Points: 15
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More About Tenderheart Bear.



Creation Notes: I read through the Fantasy Companion Race Creation guide when creating Tenderheart bear. I chose to give him the Hindrance Small and Arcane Background (Miracles) as Racial traits for the Care Bear Race. I fudged it a little and gave him an extra Edge.

Tuesday, August 25, 2009

Zombie Housefly


Description: Wings, Exoskeleton, Compound Eyes

The Zombie Housefly is the undead version of the common household fly. If you thought it was difficult to get rid of before...

Attributes: Agility d8, Smarts d4, Strength d4, Spirit d4, Vigor d10

Skills: Alertness d10, Danger Sense d10, Improved Dodge d10,
Fighting d10, Flying d10

Pace: Parry: 7 Toughness: (3)

Special Abilities: Bite (Str), Fearless—immune to fear and intimidation, Undead— +2 Toughness +2 to recover from being shaken, Size -5

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More About Houseflies.



Creation Notes: 
If you want to know why.

Saturday, August 22, 2009

Slackin' on the Savagin'

I know I've been rather absent from posting characters these last two months. I have a lot of pictures ready and waiting for me to Savage them. I've been working two jobs and the second it taking most my free time. I will get back to this full swing once my brain is no longer mush from lack of sleep.

This particular second job is totally worth it. It's my dream job and it just landed in my lap. If the plan works out (and at this point I have no reason to believe it will not) the second job would become my primary job, and my current primary job would cease to be. When that happens, expect an explosion of postings.

Thursday, July 9, 2009

Mountain Troll (Harry Potter)


Description: Big, Dumb, Ugly and Gray.

Mountain Trolls hail from (amazingly enough) the Mountains. Trolls originated in Scandanavia but are now found all over Europe. They feed on flesh of any kind they can get their hands on; they are aggressive and violent, stand an average of 12 feet and speak a language of grunting and pointing that only other trolls seem to understand.

Attributes: Agility d6, Smarts d4, Strength d12+2, Spirit d6, Vigor d10

Skills: Fighting d8, Guts d10, Intimidation d10, Notice d6, Throwing d6

Pace: 8 Parry: 6 Toughness: 10 (1)

Gear: Wooden Club (Str)

Special Abilities: Armor +1 (Rubbery Hide), Claws Str+d4, Improved Sweep (May attack all adjacent Foes), Size +3 (Tall, Lanky, Big Belly, Generally Over 12' tall)

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More About Trolls.



Creation Notes: 
I started to create the troll as I would any Savage Worlds monster by assigning attributes that seemed to fit—since it is a creature and not really a playable character. Then I remembered there was a troll in the Savage Worlds Explorer's Edition. Comparing my Troll so far to the SW:EX Troll I found that they were pretty close already. I copied the SW:EX Troll and then modified it as needed. As this particular toy is a Harry Potter Mountain Troll, I made it a little bigger, a little dumber, and a little less invulnerable.






 

Thursday, June 25, 2009

Disney's Chip and Mrs. Potts


Chip


Description: Mrs. Potts Son. When the castle was cursed, he was changed into a teacup. Always curious and adventurous—sometimes to the chagrin of his mother.

Rank: Novice

Attributes: Agility d6, Smarts d4, Strength d4, Spirit d8, Vigor d6

Skills: Arcane Background (Magic) d6, Fighting d6, Guts d8,
Investigation d4, Persuasion d4, Stealth d6

Pace: 4 Parry: 4 Toughness:Charisma: 4

Hindrances: Young, Curious, Small

Edges: Gadgeteer


Abilities:

• +2 when attempting to recover from being shaken
• does not suffer additional damage from called shot
• never suffers from wound modifiers
• does not suffer from disease or poison

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Mrs. Potts


Description: Maid of the Beast's Castle. When the castle was cursed, she was changed into a teapot.  Always a gracious host.

Rank: Novice

Attributes: Agility d6, Smarts d8, Strength d4, Spirit d6, Vigor d6

Skills: Fighting d4, Guts d8, Healing d6, Persuasion d6, Notice d8+2, Craft: Meals d8


Pace: 4 Parry: 4 Toughness:Charisma:0

Hindrances: Loyal, Small

Edges: Alertness


Abilities:
• +2 when attempting to recover from being shaken
• does not suffer additional damage from called shot
• never suffers from wound modifiers
• does not suffer from disease or poison

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More About Disney's Chip and Mrs. Potts.



Creation Notes: 
I created these characters as human, because they are humans changed to construct form. I then gave some additional skills, powers, hindrances, etc. Based on the form they were magically given by the Enchantress. (i.e. After Creating them I give then the Small Hindrance and apply the Modifier to the toughness) With Chip I cheated a little and gave him two Major Hindrances. I figure to Major Hindrances give the same number of points to spend as One Major and two minor hindrances. But then When i gave him the Small modifier. I only applied the Effects, and did not allow him to spend the 2 power points that come with a Major Hindrance.






 

Tuesday, June 16, 2009

Disney's Lumière and Cogsworth


Lumière


Description: Maître d' of the Beast's Castle. When the castle was cursed, he was changed into a candelabra. Always a lady's man, and a gracious host to the end—sometimes to the chagrin of his master.

Rank: Novice

Attributes: Agility d6, Smarts d8, Strength d6, Spirit d6, Vigor d4

Skills: Arcane Background (Magic) d6, Fighting d6, Guts d6, Notice d6, Persuasion d6, Stealth d6, Taunt d8

Pace: 4 Parry: 5 Toughness:Charisma: 4

Hindrances: Small

Edges: Attractive,Charismatic, Arcane Background (Magic)

Power Points: 10

Powers: Controlled Flame (Bolt)


Abilities:

• +2 when attempting to recover from being shaken
• does not suffer additional damage from called shot
• never suffers from wound modifiers
• does not suffer from disease or poison

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Cogsworth


Description: Majordomo of the Beast. When the castle was cursed, he was changed into a mantle clock Always proper, and absolutely loyal to the desires of the Beast, often leading to friction between himself and Lumière.

Rank: Novice

Attributes: Agility d4, Smarts d8, Strength d4, Spirit d8, Vigor d6

Skills: Investigation d6, Notice d8, Stealth d8, Lock Picking d4, Gambling d6, Guts, d8, Repair d6


Pace: 4 Parry: 2 Toughness:Charisma:0

Hindrances: Cautious, Small

Edges: Arcane Resistance


Abilities:
• +2 when attempting to recover from being shaken
• does not suffer additional damage from called shot
• never suffers from wound modifiers
• does not suffer from disease or poison

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More About Disney's Lumière and Cogsworth.



Creation Notes: 
I created these characters as human, because they are humans changed to construct form. I then gave some additional skills, powers, hindrances, etc. Based on the form they were magically given by the Enchantress.






 

Wednesday, June 3, 2009

Disney's Gaston


Description: Black Hair, Blue Eyes.

No one's slick as Gaston
No one's quick as Gaston
No one's neck's as incredibly thick as Gaston's
No man in town half as manly
Perfect, a pure paragon!
No one's got a swell cleft in his chin like Gaston
He's intimidating!
No one fights like Gaston
In a wrestling match nobody bites like Gaston!
No one as burly and brawny, biceps to spare
Not a bit of him scraggly or scrawny
And ev'ry last inch of him covered with hair
No one hits like Gaston
Matches wits like Gaston
In a spitting match nobody spits like Gaston
Roughly the size of a barge!
No one shoots like Gaston
My what a guy, Gaston!


Rank: Seasoned

Attributes: Agility d8, Smarts d4, Strength d10, Spirit d8, Vigor d8

Skills: Climbing d4, Fighting d8, Gambling d4, Guts d4, Intimidation d8, Notice d4, Persuasion d4, Riding d4, Shooting d8, Stealth d4, Taunt d4, Throwing d4, Tracking d4

Pace: 6 Parry: 6 Toughness:Charisma: 4

Hindrances: Overconfident, Stubborn, Delusional (Mi) He Thinks that everyone thinks he's the greatest thing ever (since Sliced Bread hasn't even been conceived in his time)

Edges: Attractive Very, Brawny

Gear: Bow, Quiver of Arrows, Blunderbuss, Dagger

XP: 35

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More About Disney's Gaston.



Creation Notes: 
At first when I created Gaston, I did so taking the lyrics of the Song and Gaston's beliefs seriously and he came out a Legendary level character, which didn't feel right, at most he should be seasoned like The Beast, so I looked at the skills and edges again. I took away a lot of fighting edges and left him with very attractive and brawny—I fudged a little in giving him Very Attractive (Following the Rules he should have Attractive or have 5 more XP making him Veteran status—but I felt that Very Attractive and just the Seasoned rank fit the character better); I then pared his skills down to where he is capable of a lot of things, but where he thinks he's the best at everything, he's really not. Shooting, Fighting, and Intimidation are all he's really good at, and he has used those to build a larger than life reputation for himself.






 

Sunday, May 31, 2009

Disney's Genie


Description: Made of Smoke.

Prisoner of the lamp. Phenomenal Cosmic Powers—itty-bitty living space. He must grant three wishes to he who possesses the lamp..

Rank: Legendary

Attributes: Agility d12+2, Smarts d12+2, Strength d12+2, Spirit d12+2, Vigor d12+2

Skills: Arcane Background Sorcery d12+4, Guts d12+4, Notice d12+4, Taunt d12+4

Pace: 10 Parry: 2 Toughness:Charisma: 0

Hindrances: Slave (MA)—Powers are limited by his status as a slave, he can do anything he wants—but only wishes made by the master of the lamp have any permanence. As far as wishes go he has stated that he cannot kill, make people fall in love or raise the dead*.

Edges: Arcane Background: Sorcery, Jack-of-all-trades

Gear: Oil Lamp (To Which he is Bound), Bracers (Symbol of Slavery)

Power Points: Infinite

Powers: Super Sorcery

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More About Disney's Genie.



I drew upon Necessary Evil for the handling of his powers. Super Sorcery allows a character to use any power in the setting. I haven't posted for a while because I've been hung up on how to create Genie, and he's the first that I just couldn't create as a playable character; he is simply too powerful—while at the same time being completely limited in said powers. Due to his Godlike power, I had to create Genie as an NPC; he's still a wild card, but he doesn't follow the player character rules.


*He clarifies that he can raise the dead, but it only creates a Zombie and it's not a pretty picture, and thus he does not enjoy doing it. This fits savage worlds perfectly, as one of the standard powers is Zombie.

Wednesday, May 13, 2009

Disney's Phoebus


Description: Golden Hair, Dark Eyes, and not the only person in the film with a Goat.

Summoned to Paris by the Minister of Justice, Jean Claude Frollo, to act as Caption of the Guard after a two decade absense; Phoebus finds that Frollo is so caught up in his self righteousnes that he's declared war against the Gypsies and is willing to do anything (including, ordering the death of an innocent family) to discover the location of the Gypsy Hideout known as the Court of Miracles.

Rank: Seasoned

Attributes: Agility d6, Smarts d8, Strength d6, Spirit d8, Vigor d6

Skills: Fighting d10, Guts d6, Notice d6, Shooting d8, Riding d8, Taunt d6

Pace: 6 Parry: 7 Toughness:Charisma: 2

Hindrances: Heroic, Loyal, Wanted (After Refusing to Burn Down The Mill With the Miller's Family Inside)

Edges:Charismatic, Beast Master

Gear: Plate Corselet, Plate Leggings (Greaves), Short Sword, War Horse (Achilles), Steele Helmet (Close Helm)

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More About Disney's Phoebus.



Creation Notes: 
I had no Idea where to start with Phoebus, I could barely remember his name. So I watched the movie again—which allowed me to write up both Esmeralda and Phoebus. The Figure looks like he has Plate arms (vambrace), and gauntlets, but in referencing the film he is wearing a Tunic and Gloves—the figurine is just cheaply painted (it's a Burger King Toy, you can't really expect much) his arms should be blue and the Gloves should be brown.

Tuesday, May 12, 2009

Disney's Esmeralda


Description: Long Black Hair. Eyes of Emerald Green. Gypsy

Her Gypsy band has come to Paris for the Festival of fools. She showed no repulsion at the sight of Quasimodo, and showed compassion to him publicly, as a result she is wanted by the royal guard as directed by the Minister of Justice, Jean Claude Frollo.

Rank: Novice

Attributes: Agility d8, Smarts d6, Strength d6, Spirit d6, Vigor d4

Skills: Fighting d8, Guts d6, Notice d8, Stealth d8, Streetwise d6, Perform d8

Pace: 6 Parry: 6 Toughness:Charisma: 0*


Hindrances: Wanted (Major) She is wanted by the Minister of Justice Jean Claude Frollo. He has sentenced her to death, but secretly lusts after her and will offer her a pardon if she consents to be with him. Outsider (Minor)

Edges: Attractive, Beast Master (Djali)


*As a Gypsy, Esmeralda is an outsider—and as such will have a -2 charisma when dealing with those that are not Gypsies. But she is obviously Attractive, so she has the attractive edge and will have a +2 charisma when dealing with those that know her, or those not concerned with the anti-gypsy agenda.

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More About Disney's Esmeralda.



Creation Notes: 
Esmeralda is an outsider. It's her outsider status that allows her to see through Quasimodo's hideous exterior. But she is also attractive, and in Savage worlds those two things cancel each other out. So with a character like this, the charisma modifier would need to be handled in a situational manner. Also, she appears to use Magic—which is part and parcel to her wanted status. The magic she uses is not Arcane however, it is just prestidigitation and misdirection, as this takes place in a real world setting. So in the instance where she dissapears in a puff of smoke—in game that would be handled with a perform skill check. —One more thing. The eyes of this figurine frighten me, I'm going to fix them with Photoshop when I get the chance. That's not the only thing wrong with this figure, but it's the only one I feel I can fix.






 

Monday, May 11, 2009

Just to put this out there.

We stopped at Burger King and used a 2 for 1 coupon for Whoppers the other day, and I noticed that they are selling these. (Pardon the Crummy Photoshop Job)



They are so tempting and would be perfect for the site, but I don't frequent fast food at all and couldn't really justify the cost. But if someone out there wants to see a character on the site. I'm not above recieving donations. The rule for a character appearing on the site, is that I must have the toy/figure in possession (I know I fudged a little with Maleficent, let's say that's the exception that proves the rule) to take the proper photograph (and I want to stick with toys that could be used on a 1" grid, so I want to keep them roughly 3 inches tall or less—unless they're some sort of monster [stay tuned, I've got a great one that breaks the height rule]).

So if you want to see a character on the site, send me the toy/figure.

Wednesday, May 6, 2009

Disney's Megara


Description: Extra Long Brown Hair. Purple Eyes. Greek.

Sold her Soul to Hades to save the Life of her Boyfriend, and he promptly dumped her for the next pretty face to come by. She now works off her debt by acting as a mouthpiece for the Lord of the Underworld.

Rank: Novice

Attributes: Agility d4, Smarts d6, Strength d4, Spirit d10, Vigor d8

Skills: Fighting d4, Knowledge Underworld d6, Notice d8, Persuasion d8, Riding d4, Taunt d8

Pace: 6 Parry: 4 Toughness:Charisma: 2

Hindrances: Enemy (Major): Hades 

Edges: Attractive

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More About Disney's Megara.



Creation Notes: 
Meg was pretty straight forward. I kept thinking that she needed some Edge that allowed her to recognize the supernatural (based on the scene where she recognizes Pain and Panic in the guise of Cuddly Forrest Creatures, but none of the core mechanics really seemed to fit that, so I gave her Knowledge: Underworld and the GM can figure out how to fit that campaign as far as game-play. 






 

Thursday, April 30, 2009

Detective Comics—The Penguin


Description: The Short Fat Man With the Umbrella, Top Hat, and Monocle perched upon his Beak Like Nose.

Oswald Chesterfield Cobblepot, mercilessly teased as a child for his stature, his build, the umbrella he always carried due to his mother's over-protective fears brought on by his Father's death by pneumonia (which he caught after being drenched in a downpour) and his love of birds—rejects the high society into which he was born, and becomes a major player of  Gotham's seedy underbelly.

Rank: Novice

Attributes: Agility d8, Smarts d6, Strength d4, Spirit d6, Vigor d8

Skills: Boating d4, Driving d4, Fighting d8, Gambling d6, Guts d6, Intimidation d4, Notice d6, Piloting d4, Swimming d4, Knowledge: High Society d8

Pace: 5 Parry: 6 Toughness:Charisma:-2

Hindrances: Greedy(Major), All Thumbs, Distinctive Appearance, Ugly

Edges: Filthy Rich, Gadgeteer

Gear:  Weaponized Umbrellas (Helicopter, Dagger, Gun, Gas, etc.)
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More About D.C. Comic's The Penguin.



Creation Notes: 
I used the Necessary Evil rules as The Penguin is a Comic Book Villain. I gave him an extra Minor Edge instead of a Major one. I also reduced his pace because of his distinctive waddle. 






 

Tuesday, April 28, 2009

Disney's Prince Phillip


Description: Familiar Gleam in Eyes.

Son of King Hubert, Betrothed to Aurora while she is an infant, and he a small child. At her Christening an Evil Fairy curses her and she is hidden away and lives as a peasant. Phillip chances across her in the forest and falls in love with her, he plans to fight the established rules of the kingdom for his peasant love, then finds she is the Princess he was betrothed to all along. 

Rank: Novice

Attributes: Agility d6, Smarts d4, Strength d6, Spirit d8, Vigor d8

Skills: Climbing d4, Fighting d6, Guts d6, Notice d4, Riding d6, Stealth d6, Swimming d6, Throwing d6, Tracking d4

Pace: 6 Parry: 5 Toughness:Charisma: 2

Hindrances: Code of Honor

Edges: Noble, Arcane Resistance

Gear: Sword of Truth (Spirit+16 Damage vs. the Untruth (i.e. character not in their true form, liars to the core, etc.) otherwise it acts as a normal Short Sword Str+d6—also it will simply fade from existence if wielded by an untruthful entity; Shield of Virtue (+6 Armor, Weight 12, & +10 Parry vs. dishonorable foes) otherwise it works as a normal Large Shield (+2 Parry, +2 Armor to Ranged Shots that Hit) it will also fade if wielded by a dishonorable entity.

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More About Disney's Prince Phillip.



Creation Notes: 
Prince Phillip is a Novice Character, but has to be able to defeat Maleficent. The Sword and Shield given him by the Fairies therefore must be of sufficient strength. These are ridiculously powerful weapons, so the caveat is that they only exhibit their strength when used versus their namesakes opposites. Also note that in the film he was aided by the Fairies Flora, Fauna and Merryweather against Maleficent's Goons and then backed off when Maleficent herself showed up. Philip seemed to land a handful of lesser hits. Maleficent Mostly used Fiery Breath, she hit twice (the shield protected him), missed twice, and knocked the shield from his hand once, she snapped at him with her jaws in sets of two attacks (Improved Frenzy). Phillip must have rolled an 8 for damage on three of his hits and his throw of the sword, or had his dice explode on the throw to take Maleficent down.






Friday, April 24, 2009

Disney's Quasimodo


Description: Hunchbacked, Swollen Eye, Massive Arms

Abandoned by his Gypsy mother as a baby, in order to save his life. Reluctantly watched over by Frollo. Isolated from the world, but longs to be a part of it.

Rank: Novice

Attributes: Agility d6, Smarts d4, Strength d10, Spirit d6, Vigor d8

Skills: Arcane Background: Faith d10, Climbing d10, Guts d6, Craft d4 (Makes small models of the Outside world as he fantasizes being part of it.), Investigation d6, Stealth d6, Throwing d4

Pace: 5 Parry: 2 Toughness:Charisma: -4

Hindrances: Outsider, Loyal, Ugly

Edges: Arcane Background: Faith

XP: 10

Power Points:10

Powers: Elemental Manipulations: Stone (Quasimodo creates companions of the stone gargoyles near his loft in the cathedral)

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More About Disney's Quasimodo.



Creation Notes: 
Quasimodo was a fairly straight forward creation. I gave him 10 XP (so I could bump his attributes up one and raise a skill point.) I did give him 3 minor hindrances, which is not strictly to the rules. I also reduced his pace due to his physical limitations. Remember this is Disney's Quasimodo, so to account for the Gargoyle companions I gave him elemental manipulation, since the personalities of the Gargoyles are fragments of his own—they appear to be out of his imagination, but are able to affect things physically on more that one ocasion in the film.






 

Wednesday, April 22, 2009

Disney's The Beast


Description: Head and Horns of a Buffalo, Arms and Body of a Bear, Brows of a Gorilla, Mane of a Lion, Tusks of a Boar, Tail and Legs of a Wolf.

The beast at one time was a human prince with a beastly attitude, he was changed by an enchantress whom he treated badly to reflect his beastly nature externally.

Rank: Seasoned

Attributes: Agility d8, Smarts d6, Strength d12+4, Spirit d8, Vigor d12

Skills: Climbing d10, Fighting d8, Guts d6, Intimidation d8, Notice d4, Stealth d6, Survival d4, Throwing d8, Tracking d4

Pace: 8 Parry: 6 Toughness:Charisma: -2

Hindrances: Mean, Stubborn, Overconfident

Edges: Brawny

Gear: Magic Mirror (Allows the holder to view whatever they want), Enchanted Rose

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Animalistic Abilities:

Claws
Str+6

Horns Str+6

Bite Str+d4

Pounce: Can pounce to bring mass and claws to bear. Can leap 1d6” to gain +4 to attack and damage. Parry is reduced by -2 until next action when performing the maneuver.

Gore: Can charge maneuver to gore opponents with long horns. If movement is at least 6” before attacking, add +4 to damage total.

Go for the Throat: Will instinctively go for an opponent’s soft spots. With a raise on the attack roll, will hit the target’s most weakly-armored location.

Size: +2

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XP: 20

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More About Disney's Beast.



Creation Notes: 
I created The Beast as a normal character, and then looked up Bears, Wolves, and Bulls and adjusted the attributes and abilities as seemed appropriate. The trick with creating a lot of these characters is the character development that they go through in the course of their stories. The Beast's hindrances for example are there strongly in the beginning—but have faded by the end, and if I had a toy of the non beast version of the character, there would be a separate character sheet for that purpose. So I just made a judgment call and wrote up what he was like somewhere in the middle of the movie, where he had softened a bit, but still had some beastliness in him.






 

Tuesday, April 21, 2009

Disney's Darkwing Duck


Description: I am the terror that flaps in the night. I am the winged scourge that pecks at your nightmares. I am. . . Darkwing Duck!—Let's get Dangerous!

Adoptive father by day, self proclaimed protector of St. Canard city at night.

Rank: Seasoned

Alter Ego: Drake Mallard

Base of Operations: St. Canard City—under the Audubon Bay Bridge

Occupation: Father/Crimefighter

Group Affiliation: S.H.U.S.H. 

Attributes: Agility d6, Smarts d6, Strength d8, Spirit d8, Vigor d8

Skills: Boating d4, Climbing d8, Driving d4, Fighting d8, Investigation d8, Guts d8, Notice d4, Shooting d6, Stealth d4, Swimming d8, Tracking d4, Throwing d4

Pace: 6 Parry: 4 Toughness:Charisma: 0

Hindrances: Overconfident, Heroic, All Thumbs, Habit (Minor)—always announces his presence by making a big entrance.

Edges: Gadgeteer, Hard to Kill

Gear: Gas Gun, Smoke Bomb Canister, Laughing Gas Canister, Tear Gas Canister, Bomb Canister, Boxing Glove Canister, Grappling Hook Canister, The Thunderquack (Jet), Motorcycle with Sidecar.

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More About Disney's Darkwing Duck.



Creation Notes:
It's been a long time since I actually saw an episode of  Darkwing Duck. A lot of help came from wikipedia and Keenhan. A great list of Darkwing's entrance quotes can be found at Keenhan's Darkwing Duck site.





Saturday, April 18, 2009

Disney's Aladdin


Description: Black Hair. Brown Eyes. Arabian.

Aladdin is a street urchin, who uses his natural charm and street smarts to make it day by day. His dream of living in the palace will soon be granted, but not quite in the way he envisioned.

Rank: Novice

Attributes: Agility d8, Smarts d6, Strength d8, Spirit d4, Vigor d4

Skills: Arcane Background: Psionics d6, Climbing, d8, Fighting d8, Guts d4, Notice d6, Streetwise d8, Stealth d6

Pace: 6 Parry: 6 Toughness:Charisma:2

Hindrances: Wanted (Major)—The Royal Guard is always on the lookout for him, Poverty, Enemy (Minor) Jafar sees him as an enemy—but only a minor annoyance.

Edges: Arcane Background: Psionics, Beast Master (Abu), Charismatic

Power Points: 10 
Powers: Beast Friend, Animal Control

Gear: Magic Lamp (3 wishes), Magic Carpet

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More About Disney's Aladdin.





Friday, April 17, 2009

Disney's Hercules


Description: Tall, Handsome, Rippling Pectorals.

The God of the Underworld, Hades, in effort to overthrow the Kingdom of the Gods  must rid himself of the son of the ruler of the Gods, Zeus. He tries, but fails to Kill Hercules (that's what he gets for sending lackeys to do a Villains job). Hercules is left mortal, but with the strength of the Gods as a result of the attack, and is therefore unable to return to the Kingdom of the Gods.

Race: God in Mortality

Rank: Legendary

Attributes: Agility d8, Smarts d6, Strength d12, Spirit d12, Vigor d10

Skills: Climbing d6, Fighting d8, Guts d8, Notice d8, Riding d10, Throwing d6

Pace: 6 Parry: 10 Toughness:Charisma:4

Hindrances: Enemy (Major) The God of the Underworld wants him dead, Heroic (Major), Loyal (Minor)

Edges:Acrobat, Attractive, Attractive Very, Beast Bond, Beast Master (Pegasus), Block, Block Improved, Brawny, Champion, Close Fighting, Close Fighting Improved, Combat Reflexes, Combat Sense, Combo Move, Dodge, Dodge Improved, Fast as Lighting, Fast Healer, Fleet-Footed, Frenzy, Frenzy Improved, Giant Killer, Hard to Kill, Harder to Kill, Holy Warrior, Level Headed, Level Headed Improved, Master of Arms, Mighty Blows.

Gear: Short Sword, Small Shield (Buckler), Leather Armor

XP: 290

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More About Disney's Hercules.



Creation Notes: 
Hercules is a mortal with the strength of a God—Greek Style. So I let him take more raised attributes than even a Legendary character is allowed. I also gave him two Major Hindrances—We'll say I borrowed that option from Necessary Evil.






Thursday, April 16, 2009

Disney's Jasmine


Description: Extra Long Black Hair. Brown Eyes. Arabian.

Confined to the palace, shielded from the outside world, she feeling imprisoned and longs for the "freedom" outside the palace walls—little does she know the oppression that would await her, were she not the Sultan's daughter.


Rank: Novice XP: 5

Attributes: Agility d6, Smarts d4, Strength d8, Spirit d8, Vigor d6

Skills: Arcane Background: Spirit d4, Guts d8, Notice d8, Persuasion d8, Stealth d6, Throwing d6

Pace: 6 Parry: 2 Toughness:Charisma:0

Hindrances: Clueless, Stubborn

Edges: Arcane Background: Spirit, Beast Master (Raja)

Power Points: 10 
Powers: Beast Friend, Animal Control

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More About Disney's Jasmine.





Wednesday, April 15, 2009

Disney's Belle & Philippe


Description: Long Brown Hair. Brown Eyes.

Daughter of an inventor; they lived in the city until recently, when her father moved them to the outskirts of a small hamlet where she gets caught up in small town politics and a forgotten horror from the nearby forest.

Rank: Novice

Attributes: Agility d4, Smarts d8, Strength d4, Spirit d8, Vigor d6

Skills: Attractive, Attractive Very

Pace: 6 Parry: 2 Toughness: 5 Charisma: 4

Hindrances: Curious

Edges: Attractive, Very Attractive

Gear: Horse (Philippe)





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Description: Belle's Family Horse.

Workhorse and "Mount" a faithful steed—with a little more intelligence than your average animal.

Attributes: Agility d8, Smarts d4, Strength d12, Spirit d6, Vigor d8

Pace: 10 Parry: 4 Toughness: 8


Special Abilities: Fleet Footed—Roll a d8 when Running instead of a d6, Kick—Str, Size +2

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More About Disney's Belle.







Monday, April 13, 2009

Disney's Princess Aurora—a.k.a. Briar Rose


Description: Long Golden Hair. Blue Eyes.

Cursed by an evil fairy to die on her 16th birthday. Her parents, the King and Queen sequestered her under the care of three good fairies.

Rank: Novice

Attributes: Agility d8, Smarts d4, Strength d4, Spirit d8, Vigor d6

Skills: Arcane Background: Psionics d4, Guts d6, Notice d4, Stealth d8, Perform d6

Pace: 6 Parry: 2 Toughness: 5 Charisma: 2

Hindrances: Young, Enemy (Maleficent)

Edges: Arcane Background: Psionics, Attractive

Power Points: 10 
Powers: Beast Friend, Animal Control


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More About Disney's Aurora.



Creation Notes:
Again I ended up using Necessary Evil for the handling of powers because it allows a second Major Hindrance. Again I added a perform skill to account for singing and dancing, which is not a standard skill, but it is mentioned in Savage Worlds Explorer's Edition under the converted settings section (p.137-138). I gave her 5 xp and used that to give her another edge—so she can be attractive and communicate with animals.




Friday, April 10, 2009

Disney's Ariel


Description: Long Red Hair. Blue Eyes.

Youngest Daughter of Triton—King of the Underwater World. Fascination with the human word and a disagreement with her Father led to a contract made with Ursula—Banished from the Underwater World for witchcraft. Ariel is now Human, and things have been smoothed out with her Father.

Rank: Seasoned

Attributes: Agility d8, Smarts d6, Strength d4, Spirit d8, Vigor d6

Skills: Guts d8, Notice d6, Swimming d12, Stealth d8, Perform d8

Pace: 6 Parry: 2 Toughness: 5 Charisma: 0

Hindrances: Young, Curious (About the Human World), Stubborn

Edges: Arcane Background: Psionics

Power Points: 10 
Powers: Beast Friend

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More About Disney's Ariel.



Creation Notes:
I used Necessary Evil for the handling of powers because it allows a second Major Hindrance. I right out cheated and gave her the a perform skill with d8, which is not a standard skill, but is mentioned in Savage Worlds Explorer's Edition in the converted settings section (p.137-138) ; then to make it fit the rules better I upped her rank to Seasoned. 



Wednesday, April 8, 2009

Disney's Maleficent


Description: Green Skin, Yellow Eyes.

Self proclaimed Mistress of all Evil. A fairy that has delved into dark arts and sees herself as Supernatural Royalty.

Rank: Legendary

Attributes: Agility d6, Smarts d10, Strength d6, Spirit d12, Vigor d10

Skills: Arcane Background: Sorcery d12, Intimidation d12, Stealth d10, Notice d10

Pace: 6 Parry: 2 Toughness:Charisma: 0

Hindrances: Vengeful (Major), Delusional (Major) [Thinks She is Royal],  Heartless

Edges: Arcane Background: Sorcery, Followers x 4 (Goblins and "Trolls"), Beast Master: Raven (Diablo), Beast Bond, Power Points x 5

Gear: Ring of Sorcery (+1 to Sorcery Rolls), Staff of Greater Shape Change (+1 to Shape Change i.e. Larger Creatures)

Power Points: 25

Powers: Teleport, Shape Change (Dragon & Will-o-wisp), Attack Ranged (Fire), Telekinesis, Telehypnotism, Darksight
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When in the Form of a dragon.


Attributes: Agility d8, Smarts d10, Strength d12+9, Spirit d12, Vigor d12

Skills: Arcane Background: Sorcery d12, Fighting d10, Intimidation d12, Notice d12

Pace: 8 Parry: 6 Toughness: 20 (4)

Special Abilities: Armor +4, Claws/Bite Str+d8, Fear -2, Fiery Breath, Flight (Pace 24", Climb 6"), Hardy, Huge, Improved Frenzy, Level Headed, Size +8, Tail Lash
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When in the form of a Will-o-wisp


Attributes: Agility d8, Smarts d10, Strength d4, Spirit d12, Vigor d10

Skills: Arcane Background: Sorcery d12, Intimidation d12, Notice d12

Pace: 8 Parry: 4 Toughness: 5

Special Abilities: Ethereal, Size -2, Hypnotic

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Diablo (Familiar)


Attributes: Agility d6, Smarts d8, Strength d4, Spirit d8,  Vigor d6

Skills: Fighting d6, Guts d6, Notice d6, Taunt d6

Pace: 2 Parry: 5 Toughness: 3

Special Abilities: Peck Str+d4, Flight (Pace 10), Mind-link (Has a psychic bond with master, telepathic communication within smarts range (1 power point and successful spell-casting roll, link is broken when familiar or master is shaken or wounded) if familiar is killed master takes unsoakable wound; master can attract new familiar on the next full moon), Slow (on ground pace 2), Size -2
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More About Disney's Maleficent.



I drew upon Necessary Evil for the handling of powers.  For handling familiar and raven attributes I drew upon Savage Dungeons and Dragons found at Genocide Lounge.

Thursday, April 2, 2009

Disney's Fa Mulan—a.k.a. Ping


Description: Long Black Hair...Chopped. Brown Eyes. Chinese.

The Huns have attacked. To save her aged father from being drafted into the army, Mulan dresses as a man and leaves home in the middle of the night to join the army in her father's place.


Attributes: Agility d6, Smarts d8, Strength d6, Spirit d8, Vigor d4

Skills: Climbing d6, Fighting d6, Guts d8, Notice d6, Shooting d4, Stealth d6, Throwing d4, Chi Beast Friend Supernatural d6, Chi Beast Friend Natural d4

Pace: 6 Parry: 5 Toughness: 4 Charisma: 0

Hindrances: Dependent (Becomes a soldier to protect her father), Stubborn

Edges: Arcane Background: Chi Mastery

Powers: Beast Friend Supernatural (Spirit)—allows communication with messengers of ancestors, Beast Friend Natural
Power Points: 20

Gear: Pack, Bedroll, Blanket, Lantern, Canteen, Clothing, Flint and Steel, Quiver (20 Arrows), War Horse (Khan), Saddle, Winter Cloak, Lucky Cricket (Cri-kee) [+1 Benny Per Session], Bow, Staff, Short Sword, Chinese Imperial Armor (Plate)

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More About Disney's Fa Mulan.

Tuesday, March 31, 2009

Disney's Cinderella


Description: Rosy Red Cheeks. Hair of Gold. Eyes of Blue.

Daughter of an aristocrat father who died, leaving her to live the life of a servant with her abusive step mother and sisters. The stress and loneliness lead to an awakening of dormant psionic abilities allowing communication with animals and summoning of supernatural beings of power.

Attributes: Agility d8, Smarts d4, Strength d4, Spirit d10, Vigor d6

Skills: Arcane Background: Psionics d6, Guts d6, Healing d6, Notice d6, Craft Clothing d10

Pace: 6 Parry: 2 Toughness: 5 Charisma:2

Hindrances: Clueless, Dependent (Obedient to step-family despite treatment)

Edges: Arcane Background: Psionics, Attractive

Powers: Animal Control, Beast Friend, Detect/Conceal Arcana
Power Points: 10

Gear: Clothing, Formal Clothing, Seamstress Kit

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More About Disney's Cinderella.

Sunday, March 29, 2009

Disney's Snow White


Description: Lips red as the rose. Hair black as ebony. Skin white as snow.

Attributes: Agility d4, Smarts d4, Strength d4, Spirit d6, Vigor d12

Skills: Guts d6, Healing d6, Investigation d4, Notice d4, Persuasion d8, Repair d4, Survival d6

Pace: 6 Parry: 2 Toughness: 4 Charisma: 4

Hindrances: Curious, Clueless, Young

Edges: Attractive (Very)

Powers: Beast Friend

Gear: Formal Clothing

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More About Disney's Snow White

Friday, March 27, 2009

Lately I find Myself Obsessed with Savage Worlds.

So, I've been toying around with the possibility of actually running a Savage Worlds game. I've only played in a handful of role play campaigns—mostly D20—and I have never been the GM.
Scratch that, I did try to run a game back in. . . 2001 I think. The only book I owned at the time was a first printing of 3rd Edition GURPS. I had no idea what I was doing. I had never played in a game before, and although we had a pretty good time, I didn't know all the things that a GM should do—I was winging it and had no story in mind.

The only thing I remember about the campaign is that one of the characters was in his bathrobe; in his bathroom one minute and standing in the middle of a large field facing a cavalry charge.
But now that I've played in some actual games, and I know what a GM actually does, I look back on that experience and pretend it never happened.

I was introduced to a gaming podcast by P of Howdy!! about a year ago, and found myself obsessed with a little game called Savage Worlds.

Let me share a little something about myself. I have a tenancy to obsess and horde. If I enjoy something, I must have it all. This is what led me to GURPS so many years ago. It's that whole generic thing. To me that means that you can run any kind of game high fantasy to hard core sci-fi, historical drama to apocalyptic horror—this greatly appeals to me—one game to rule them all, mwahahahahah!!

The first real game I ever got to play in was a Dungeons & Dragons(D&D) [3.0 for those that care]campaign. Then I met another DM and got to play in another D&D game[3.25], we tried one session of Spy Craft, but that didn't pan out; and I am currently involved in a GURPS Supers campaign.
I like D&D for a fantasy setting, it has an epic, grandiose, feeling, and the idea that d20 could be used for any setting is a good one, essentially Wizards of the Coast (WotC) were trying to make their system as generic as GURPS. But the race/class thing kind of messes that up; that and the fact that there isn't a generic d20 rulebook with D&D as a campaign setting.

I like GURPS, but because it is so generic the rules are all inclusive, there are rules for everything. You don't have to play a super crunchy game (to the uninitiated crunchy comes from numbers crunching and is used to describe a game where a lot of numbers are used to determine the outcome of a given situation), but you do have to wade through all the rules to decide what you are and are not going to use.

Along comes Savage Worlds, I can play any kind of genre I want with the core rulebook, so it's just as generic as GURPS, but the rules are simpler—and it seems to have that same heroic feeling that D&D has.

Needless to say, I've become obsessed with this game. . . I bought the core rulebook; another big plus is that the core rules are only $10 vs. D&D at $67 [Amazon reduced price] or GURPS $50,  [also Amazon reduced price] that's a steal.

Which brings me to this site. I'm not quite ready to run a game—but I am mentally preparing myself to do so, and this site is part of that, and I didn't want the readers of my primary blog to get turned of by the sheer redundancy of these posts; they deserve to be put in their own place.

This is getting long, but bear with me. First let's talk about miniatures. The first role playing games are descended from historical war gaming; where small models or markers are placed on a grid to keep track of your. Using models on a grid has been a part of role playing since the beginning of the hobby, and yet they've never been required. I myself find myself in the no grid camp mentally. I don't want to have to buy and buy and buy, more and more stuff in order to play the game. I like that all you need to play is a pencil, some paper, dice and a rulebook. My $10 investment will last and last and last. Granted—for a gaming company to stay in business they need to continue to sell product—so I understand why miniatures, maps, and new editions are sold.

My mind has been changed a little by Pinnacle Entertainment Group (publisher of Savage Worlds). I am no longer 100% against miniatures. Fist of all, because Pinnacle does miniatures a little different. The figures they sell are paper. Here's a picture so I don't have to describe it.


This brings the cost down considerably. I thought that this was a good Idea for those that like figures, but I was still not sold on it, then I read The Making of Savage Worlds. Quoting Shane Lacy Hensley Now:

"Tools of the Trade

Miniatures, miniatures, miniatures. Use ‘em. Most of those who like Pinnacle’s kind of games already do. It doesn’t matter if your minis don’t look anything like what they’re supposed to be—just put something out on the tabletop so that everyone understands what’s going on. We make Cardstock Cowboys for our Deadlands and Hell on Earth lines for those who don’t want a ton of lead, and genuine sculpted minis for those who do. But even gaming stones, bottlecaps, or the always-convenient dice work just as well.

I know some of you out there are very esoteric gamers. You’re not looking for a role-playing wargame—you’re looking for deep character development and plot advancement. But using miniatures and a battle mat will help you do both. While it may look and feel like you’re being too technical, what you’re really doing is helping everyone understand the situation as you see it. How many times in a game have you described a room, and then, a few rounds later, realize your group doesn’t have a clue about their relative locations or where they’re at? The point, of course, is that the more everyone understands their environment, the more they can interact with it. Tell someone “There are four orcs in the room,” and he’ll probably say “I attack.” Show him where they are and he’ll start positioning himself, using teamwork with the other players, and perhaps use whatever else is in the room to help win the fight instead of just swinging their sword.

2009 Update: I’ve see many comments over the years about RPGs and miniatures, particularly from those who are turned off by them. I get that, and you definitely don’t have to use them to enjoy our game. But I’d recommend those of you who don’t try it next time, whether it’s with Savage Worlds or D&D or whatever else you’re playing. I’ve run literally thousands of games over the years with everyone from close friends to total strangers at conventions. In my experience, miniatures encourage more roleplaying and use of the environment. Communicating what’s in your head is really difficult, but show a player even the most basic sketch map and his hero’s position and he’ll start thinking up all kinds of clever ideas. He’ll also be less-confused and thus more interested in your game."
 
So, based on that, I'm willing to give minis a try; and those who know me, know there is one particular mini of which I have an abundance...


789 plastic zombies in all, plus 12 shotgun guys, 6 pistol guys and 60 "civillians." So I was thinking of running a zombie campaign. I picked up a game at the D.I. the other day that had one special undead mini in it—yes I bought it just for that mini (well that and the super cool gyroscopic d6—I mean d3 in the shape of a d6).
So I was thinking about what other cheap minis I could use—it's the obsession kicking in. I thought Dollar Store—they have army guys and cowboys and Indians and cops (I wonder if they come with robbers) and firemen (if the cops come with robbers, do the firemen come with pyromaniacs?)—cowboys and Indians would be perfect for Deadlands. Then I realized that my daughter has all kinds of minis and I thought it would be fun to make character sheets for them, and I figured if I was going to go to the trouble of creating such character sheets, I might as well share them. (I was inspired by TheRealTony of Savage Worlds: Pop Culture Character Conversions)

So now you know why I created a new blog.

Shortly I will post my first character sheet:  Disney's Snow White.


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