Thursday, April 30, 2009

Detective Comics—The Penguin


Description: The Short Fat Man With the Umbrella, Top Hat, and Monocle perched upon his Beak Like Nose.

Oswald Chesterfield Cobblepot, mercilessly teased as a child for his stature, his build, the umbrella he always carried due to his mother's over-protective fears brought on by his Father's death by pneumonia (which he caught after being drenched in a downpour) and his love of birds—rejects the high society into which he was born, and becomes a major player of  Gotham's seedy underbelly.

Rank: Novice

Attributes: Agility d8, Smarts d6, Strength d4, Spirit d6, Vigor d8

Skills: Boating d4, Driving d4, Fighting d8, Gambling d6, Guts d6, Intimidation d4, Notice d6, Piloting d4, Swimming d4, Knowledge: High Society d8

Pace: 5 Parry: 6 Toughness:Charisma:-2

Hindrances: Greedy(Major), All Thumbs, Distinctive Appearance, Ugly

Edges: Filthy Rich, Gadgeteer

Gear:  Weaponized Umbrellas (Helicopter, Dagger, Gun, Gas, etc.)
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More About D.C. Comic's The Penguin.



Creation Notes: 
I used the Necessary Evil rules as The Penguin is a Comic Book Villain. I gave him an extra Minor Edge instead of a Major one. I also reduced his pace because of his distinctive waddle. 






 

Tuesday, April 28, 2009

Disney's Prince Phillip


Description: Familiar Gleam in Eyes.

Son of King Hubert, Betrothed to Aurora while she is an infant, and he a small child. At her Christening an Evil Fairy curses her and she is hidden away and lives as a peasant. Phillip chances across her in the forest and falls in love with her, he plans to fight the established rules of the kingdom for his peasant love, then finds she is the Princess he was betrothed to all along. 

Rank: Novice

Attributes: Agility d6, Smarts d4, Strength d6, Spirit d8, Vigor d8

Skills: Climbing d4, Fighting d6, Guts d6, Notice d4, Riding d6, Stealth d6, Swimming d6, Throwing d6, Tracking d4

Pace: 6 Parry: 5 Toughness:Charisma: 2

Hindrances: Code of Honor

Edges: Noble, Arcane Resistance

Gear: Sword of Truth (Spirit+16 Damage vs. the Untruth (i.e. character not in their true form, liars to the core, etc.) otherwise it acts as a normal Short Sword Str+d6—also it will simply fade from existence if wielded by an untruthful entity; Shield of Virtue (+6 Armor, Weight 12, & +10 Parry vs. dishonorable foes) otherwise it works as a normal Large Shield (+2 Parry, +2 Armor to Ranged Shots that Hit) it will also fade if wielded by a dishonorable entity.

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More About Disney's Prince Phillip.



Creation Notes: 
Prince Phillip is a Novice Character, but has to be able to defeat Maleficent. The Sword and Shield given him by the Fairies therefore must be of sufficient strength. These are ridiculously powerful weapons, so the caveat is that they only exhibit their strength when used versus their namesakes opposites. Also note that in the film he was aided by the Fairies Flora, Fauna and Merryweather against Maleficent's Goons and then backed off when Maleficent herself showed up. Philip seemed to land a handful of lesser hits. Maleficent Mostly used Fiery Breath, she hit twice (the shield protected him), missed twice, and knocked the shield from his hand once, she snapped at him with her jaws in sets of two attacks (Improved Frenzy). Phillip must have rolled an 8 for damage on three of his hits and his throw of the sword, or had his dice explode on the throw to take Maleficent down.






Friday, April 24, 2009

Disney's Quasimodo


Description: Hunchbacked, Swollen Eye, Massive Arms

Abandoned by his Gypsy mother as a baby, in order to save his life. Reluctantly watched over by Frollo. Isolated from the world, but longs to be a part of it.

Rank: Novice

Attributes: Agility d6, Smarts d4, Strength d10, Spirit d6, Vigor d8

Skills: Arcane Background: Faith d10, Climbing d10, Guts d6, Craft d4 (Makes small models of the Outside world as he fantasizes being part of it.), Investigation d6, Stealth d6, Throwing d4

Pace: 5 Parry: 2 Toughness:Charisma: -4

Hindrances: Outsider, Loyal, Ugly

Edges: Arcane Background: Faith

XP: 10

Power Points:10

Powers: Elemental Manipulations: Stone (Quasimodo creates companions of the stone gargoyles near his loft in the cathedral)

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More About Disney's Quasimodo.



Creation Notes: 
Quasimodo was a fairly straight forward creation. I gave him 10 XP (so I could bump his attributes up one and raise a skill point.) I did give him 3 minor hindrances, which is not strictly to the rules. I also reduced his pace due to his physical limitations. Remember this is Disney's Quasimodo, so to account for the Gargoyle companions I gave him elemental manipulation, since the personalities of the Gargoyles are fragments of his own—they appear to be out of his imagination, but are able to affect things physically on more that one ocasion in the film.






 

Wednesday, April 22, 2009

Disney's The Beast


Description: Head and Horns of a Buffalo, Arms and Body of a Bear, Brows of a Gorilla, Mane of a Lion, Tusks of a Boar, Tail and Legs of a Wolf.

The beast at one time was a human prince with a beastly attitude, he was changed by an enchantress whom he treated badly to reflect his beastly nature externally.

Rank: Seasoned

Attributes: Agility d8, Smarts d6, Strength d12+4, Spirit d8, Vigor d12

Skills: Climbing d10, Fighting d8, Guts d6, Intimidation d8, Notice d4, Stealth d6, Survival d4, Throwing d8, Tracking d4

Pace: 8 Parry: 6 Toughness:Charisma: -2

Hindrances: Mean, Stubborn, Overconfident

Edges: Brawny

Gear: Magic Mirror (Allows the holder to view whatever they want), Enchanted Rose

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Animalistic Abilities:

Claws
Str+6

Horns Str+6

Bite Str+d4

Pounce: Can pounce to bring mass and claws to bear. Can leap 1d6” to gain +4 to attack and damage. Parry is reduced by -2 until next action when performing the maneuver.

Gore: Can charge maneuver to gore opponents with long horns. If movement is at least 6” before attacking, add +4 to damage total.

Go for the Throat: Will instinctively go for an opponent’s soft spots. With a raise on the attack roll, will hit the target’s most weakly-armored location.

Size: +2

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XP: 20

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More About Disney's Beast.



Creation Notes: 
I created The Beast as a normal character, and then looked up Bears, Wolves, and Bulls and adjusted the attributes and abilities as seemed appropriate. The trick with creating a lot of these characters is the character development that they go through in the course of their stories. The Beast's hindrances for example are there strongly in the beginning—but have faded by the end, and if I had a toy of the non beast version of the character, there would be a separate character sheet for that purpose. So I just made a judgment call and wrote up what he was like somewhere in the middle of the movie, where he had softened a bit, but still had some beastliness in him.






 

Tuesday, April 21, 2009

Disney's Darkwing Duck


Description: I am the terror that flaps in the night. I am the winged scourge that pecks at your nightmares. I am. . . Darkwing Duck!—Let's get Dangerous!

Adoptive father by day, self proclaimed protector of St. Canard city at night.

Rank: Seasoned

Alter Ego: Drake Mallard

Base of Operations: St. Canard City—under the Audubon Bay Bridge

Occupation: Father/Crimefighter

Group Affiliation: S.H.U.S.H. 

Attributes: Agility d6, Smarts d6, Strength d8, Spirit d8, Vigor d8

Skills: Boating d4, Climbing d8, Driving d4, Fighting d8, Investigation d8, Guts d8, Notice d4, Shooting d6, Stealth d4, Swimming d8, Tracking d4, Throwing d4

Pace: 6 Parry: 4 Toughness:Charisma: 0

Hindrances: Overconfident, Heroic, All Thumbs, Habit (Minor)—always announces his presence by making a big entrance.

Edges: Gadgeteer, Hard to Kill

Gear: Gas Gun, Smoke Bomb Canister, Laughing Gas Canister, Tear Gas Canister, Bomb Canister, Boxing Glove Canister, Grappling Hook Canister, The Thunderquack (Jet), Motorcycle with Sidecar.

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More About Disney's Darkwing Duck.



Creation Notes:
It's been a long time since I actually saw an episode of  Darkwing Duck. A lot of help came from wikipedia and Keenhan. A great list of Darkwing's entrance quotes can be found at Keenhan's Darkwing Duck site.





Saturday, April 18, 2009

Disney's Aladdin


Description: Black Hair. Brown Eyes. Arabian.

Aladdin is a street urchin, who uses his natural charm and street smarts to make it day by day. His dream of living in the palace will soon be granted, but not quite in the way he envisioned.

Rank: Novice

Attributes: Agility d8, Smarts d6, Strength d8, Spirit d4, Vigor d4

Skills: Arcane Background: Psionics d6, Climbing, d8, Fighting d8, Guts d4, Notice d6, Streetwise d8, Stealth d6

Pace: 6 Parry: 6 Toughness:Charisma:2

Hindrances: Wanted (Major)—The Royal Guard is always on the lookout for him, Poverty, Enemy (Minor) Jafar sees him as an enemy—but only a minor annoyance.

Edges: Arcane Background: Psionics, Beast Master (Abu), Charismatic

Power Points: 10 
Powers: Beast Friend, Animal Control

Gear: Magic Lamp (3 wishes), Magic Carpet

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More About Disney's Aladdin.





Friday, April 17, 2009

Disney's Hercules


Description: Tall, Handsome, Rippling Pectorals.

The God of the Underworld, Hades, in effort to overthrow the Kingdom of the Gods  must rid himself of the son of the ruler of the Gods, Zeus. He tries, but fails to Kill Hercules (that's what he gets for sending lackeys to do a Villains job). Hercules is left mortal, but with the strength of the Gods as a result of the attack, and is therefore unable to return to the Kingdom of the Gods.

Race: God in Mortality

Rank: Legendary

Attributes: Agility d8, Smarts d6, Strength d12, Spirit d12, Vigor d10

Skills: Climbing d6, Fighting d8, Guts d8, Notice d8, Riding d10, Throwing d6

Pace: 6 Parry: 10 Toughness:Charisma:4

Hindrances: Enemy (Major) The God of the Underworld wants him dead, Heroic (Major), Loyal (Minor)

Edges:Acrobat, Attractive, Attractive Very, Beast Bond, Beast Master (Pegasus), Block, Block Improved, Brawny, Champion, Close Fighting, Close Fighting Improved, Combat Reflexes, Combat Sense, Combo Move, Dodge, Dodge Improved, Fast as Lighting, Fast Healer, Fleet-Footed, Frenzy, Frenzy Improved, Giant Killer, Hard to Kill, Harder to Kill, Holy Warrior, Level Headed, Level Headed Improved, Master of Arms, Mighty Blows.

Gear: Short Sword, Small Shield (Buckler), Leather Armor

XP: 290

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More About Disney's Hercules.



Creation Notes: 
Hercules is a mortal with the strength of a God—Greek Style. So I let him take more raised attributes than even a Legendary character is allowed. I also gave him two Major Hindrances—We'll say I borrowed that option from Necessary Evil.






Thursday, April 16, 2009

Disney's Jasmine


Description: Extra Long Black Hair. Brown Eyes. Arabian.

Confined to the palace, shielded from the outside world, she feeling imprisoned and longs for the "freedom" outside the palace walls—little does she know the oppression that would await her, were she not the Sultan's daughter.


Rank: Novice XP: 5

Attributes: Agility d6, Smarts d4, Strength d8, Spirit d8, Vigor d6

Skills: Arcane Background: Spirit d4, Guts d8, Notice d8, Persuasion d8, Stealth d6, Throwing d6

Pace: 6 Parry: 2 Toughness:Charisma:0

Hindrances: Clueless, Stubborn

Edges: Arcane Background: Spirit, Beast Master (Raja)

Power Points: 10 
Powers: Beast Friend, Animal Control

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More About Disney's Jasmine.





Wednesday, April 15, 2009

Disney's Belle & Philippe


Description: Long Brown Hair. Brown Eyes.

Daughter of an inventor; they lived in the city until recently, when her father moved them to the outskirts of a small hamlet where she gets caught up in small town politics and a forgotten horror from the nearby forest.

Rank: Novice

Attributes: Agility d4, Smarts d8, Strength d4, Spirit d8, Vigor d6

Skills: Attractive, Attractive Very

Pace: 6 Parry: 2 Toughness: 5 Charisma: 4

Hindrances: Curious

Edges: Attractive, Very Attractive

Gear: Horse (Philippe)





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Description: Belle's Family Horse.

Workhorse and "Mount" a faithful steed—with a little more intelligence than your average animal.

Attributes: Agility d8, Smarts d4, Strength d12, Spirit d6, Vigor d8

Pace: 10 Parry: 4 Toughness: 8


Special Abilities: Fleet Footed—Roll a d8 when Running instead of a d6, Kick—Str, Size +2

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More About Disney's Belle.







Monday, April 13, 2009

Disney's Princess Aurora—a.k.a. Briar Rose


Description: Long Golden Hair. Blue Eyes.

Cursed by an evil fairy to die on her 16th birthday. Her parents, the King and Queen sequestered her under the care of three good fairies.

Rank: Novice

Attributes: Agility d8, Smarts d4, Strength d4, Spirit d8, Vigor d6

Skills: Arcane Background: Psionics d4, Guts d6, Notice d4, Stealth d8, Perform d6

Pace: 6 Parry: 2 Toughness: 5 Charisma: 2

Hindrances: Young, Enemy (Maleficent)

Edges: Arcane Background: Psionics, Attractive

Power Points: 10 
Powers: Beast Friend, Animal Control


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More About Disney's Aurora.



Creation Notes:
Again I ended up using Necessary Evil for the handling of powers because it allows a second Major Hindrance. Again I added a perform skill to account for singing and dancing, which is not a standard skill, but it is mentioned in Savage Worlds Explorer's Edition under the converted settings section (p.137-138). I gave her 5 xp and used that to give her another edge—so she can be attractive and communicate with animals.




Friday, April 10, 2009

Disney's Ariel


Description: Long Red Hair. Blue Eyes.

Youngest Daughter of Triton—King of the Underwater World. Fascination with the human word and a disagreement with her Father led to a contract made with Ursula—Banished from the Underwater World for witchcraft. Ariel is now Human, and things have been smoothed out with her Father.

Rank: Seasoned

Attributes: Agility d8, Smarts d6, Strength d4, Spirit d8, Vigor d6

Skills: Guts d8, Notice d6, Swimming d12, Stealth d8, Perform d8

Pace: 6 Parry: 2 Toughness: 5 Charisma: 0

Hindrances: Young, Curious (About the Human World), Stubborn

Edges: Arcane Background: Psionics

Power Points: 10 
Powers: Beast Friend

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More About Disney's Ariel.



Creation Notes:
I used Necessary Evil for the handling of powers because it allows a second Major Hindrance. I right out cheated and gave her the a perform skill with d8, which is not a standard skill, but is mentioned in Savage Worlds Explorer's Edition in the converted settings section (p.137-138) ; then to make it fit the rules better I upped her rank to Seasoned. 



Wednesday, April 8, 2009

Disney's Maleficent


Description: Green Skin, Yellow Eyes.

Self proclaimed Mistress of all Evil. A fairy that has delved into dark arts and sees herself as Supernatural Royalty.

Rank: Legendary

Attributes: Agility d6, Smarts d10, Strength d6, Spirit d12, Vigor d10

Skills: Arcane Background: Sorcery d12, Intimidation d12, Stealth d10, Notice d10

Pace: 6 Parry: 2 Toughness:Charisma: 0

Hindrances: Vengeful (Major), Delusional (Major) [Thinks She is Royal],  Heartless

Edges: Arcane Background: Sorcery, Followers x 4 (Goblins and "Trolls"), Beast Master: Raven (Diablo), Beast Bond, Power Points x 5

Gear: Ring of Sorcery (+1 to Sorcery Rolls), Staff of Greater Shape Change (+1 to Shape Change i.e. Larger Creatures)

Power Points: 25

Powers: Teleport, Shape Change (Dragon & Will-o-wisp), Attack Ranged (Fire), Telekinesis, Telehypnotism, Darksight
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When in the Form of a dragon.


Attributes: Agility d8, Smarts d10, Strength d12+9, Spirit d12, Vigor d12

Skills: Arcane Background: Sorcery d12, Fighting d10, Intimidation d12, Notice d12

Pace: 8 Parry: 6 Toughness: 20 (4)

Special Abilities: Armor +4, Claws/Bite Str+d8, Fear -2, Fiery Breath, Flight (Pace 24", Climb 6"), Hardy, Huge, Improved Frenzy, Level Headed, Size +8, Tail Lash
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When in the form of a Will-o-wisp


Attributes: Agility d8, Smarts d10, Strength d4, Spirit d12, Vigor d10

Skills: Arcane Background: Sorcery d12, Intimidation d12, Notice d12

Pace: 8 Parry: 4 Toughness: 5

Special Abilities: Ethereal, Size -2, Hypnotic

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Diablo (Familiar)


Attributes: Agility d6, Smarts d8, Strength d4, Spirit d8,  Vigor d6

Skills: Fighting d6, Guts d6, Notice d6, Taunt d6

Pace: 2 Parry: 5 Toughness: 3

Special Abilities: Peck Str+d4, Flight (Pace 10), Mind-link (Has a psychic bond with master, telepathic communication within smarts range (1 power point and successful spell-casting roll, link is broken when familiar or master is shaken or wounded) if familiar is killed master takes unsoakable wound; master can attract new familiar on the next full moon), Slow (on ground pace 2), Size -2
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More About Disney's Maleficent.



I drew upon Necessary Evil for the handling of powers.  For handling familiar and raven attributes I drew upon Savage Dungeons and Dragons found at Genocide Lounge.

Thursday, April 2, 2009

Disney's Fa Mulan—a.k.a. Ping


Description: Long Black Hair...Chopped. Brown Eyes. Chinese.

The Huns have attacked. To save her aged father from being drafted into the army, Mulan dresses as a man and leaves home in the middle of the night to join the army in her father's place.


Attributes: Agility d6, Smarts d8, Strength d6, Spirit d8, Vigor d4

Skills: Climbing d6, Fighting d6, Guts d8, Notice d6, Shooting d4, Stealth d6, Throwing d4, Chi Beast Friend Supernatural d6, Chi Beast Friend Natural d4

Pace: 6 Parry: 5 Toughness: 4 Charisma: 0

Hindrances: Dependent (Becomes a soldier to protect her father), Stubborn

Edges: Arcane Background: Chi Mastery

Powers: Beast Friend Supernatural (Spirit)—allows communication with messengers of ancestors, Beast Friend Natural
Power Points: 20

Gear: Pack, Bedroll, Blanket, Lantern, Canteen, Clothing, Flint and Steel, Quiver (20 Arrows), War Horse (Khan), Saddle, Winter Cloak, Lucky Cricket (Cri-kee) [+1 Benny Per Session], Bow, Staff, Short Sword, Chinese Imperial Armor (Plate)

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More About Disney's Fa Mulan.


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