Thursday, April 30, 2009
Detective Comics—The Penguin
Description: The Short Fat Man With the Umbrella, Top Hat, and Monocle perched upon his Beak Like Nose.
Oswald Chesterfield Cobblepot, mercilessly teased as a child for his stature, his build, the umbrella he always carried due to his mother's over-protective fears brought on by his Father's death by pneumonia (which he caught after being drenched in a downpour) and his love of birds—rejects the high society into which he was born, and becomes a major player of Gotham's seedy underbelly.
Rank: Novice
Attributes: Agility d8, Smarts d6, Strength d4, Spirit d6, Vigor d8
Skills: Boating d4, Driving d4, Fighting d8, Gambling d6, Guts d6, Intimidation d4, Notice d6, Piloting d4, Swimming d4, Knowledge: High Society d8
Pace: 5 Parry: 6 Toughness: 6 Charisma:-2
Hindrances: Greedy(Major), All Thumbs, Distinctive Appearance, Ugly
Edges: Filthy Rich, Gadgeteer
Gear: Weaponized Umbrellas (Helicopter, Dagger, Gun, Gas, etc.)
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More About D.C. Comic's The Penguin.
Creation Notes:
I used the Necessary Evil rules as The Penguin is a Comic Book Villain. I gave him an extra Minor Edge instead of a Major one. I also reduced his pace because of his distinctive waddle.
Tuesday, April 28, 2009
Disney's Prince Phillip
Description: Familiar Gleam in Eyes.
Son of King Hubert, Betrothed to Aurora while she is an infant, and he a small child. At her Christening an Evil Fairy curses her and she is hidden away and lives as a peasant. Phillip chances across her in the forest and falls in love with her, he plans to fight the established rules of the kingdom for his peasant love, then finds she is the Princess he was betrothed to all along.
Rank: Novice
Attributes: Agility d6, Smarts d4, Strength d6, Spirit d8, Vigor d8
Skills: Climbing d4, Fighting d6, Guts d6, Notice d4, Riding d6, Stealth d6, Swimming d6, Throwing d6, Tracking d4
Pace: 6 Parry: 5 Toughness: 6 Charisma: 2
Hindrances: Code of Honor
Edges: Noble, Arcane Resistance
Gear: Sword of Truth (Spirit+16 Damage vs. the Untruth (i.e. character not in their true form, liars to the core, etc.) otherwise it acts as a normal Short Sword Str+d6—also it will simply fade from existence if wielded by an untruthful entity; Shield of Virtue (+6 Armor, Weight 12, & +10 Parry vs. dishonorable foes) otherwise it works as a normal Large Shield (+2 Parry, +2 Armor to Ranged Shots that Hit) it will also fade if wielded by a dishonorable entity.
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More About Disney's Prince Phillip.
Creation Notes:
Prince Phillip is a Novice Character, but has to be able to defeat Maleficent. The Sword and Shield given him by the Fairies therefore must be of sufficient strength. These are ridiculously powerful weapons, so the caveat is that they only exhibit their strength when used versus their namesakes opposites. Also note that in the film he was aided by the Fairies Flora, Fauna and Merryweather against Maleficent's Goons and then backed off when Maleficent herself showed up. Philip seemed to land a handful of lesser hits. Maleficent Mostly used Fiery Breath, she hit twice (the shield protected him), missed twice, and knocked the shield from his hand once, she snapped at him with her jaws in sets of two attacks (Improved Frenzy). Phillip must have rolled an 8 for damage on three of his hits and his throw of the sword, or had his dice explode on the throw to take Maleficent down.
Friday, April 24, 2009
Disney's Quasimodo
Description: Hunchbacked, Swollen Eye, Massive Arms
Abandoned by his Gypsy mother as a baby, in order to save his life. Reluctantly watched over by Frollo. Isolated from the world, but longs to be a part of it.
Rank: Novice
Attributes: Agility d6, Smarts d4, Strength d10, Spirit d6, Vigor d8
Skills: Arcane Background: Faith d10, Climbing d10, Guts d6, Craft d4 (Makes small models of the Outside world as he fantasizes being part of it.), Investigation d6, Stealth d6, Throwing d4
Pace: 5 Parry: 2 Toughness: 7 Charisma: -4
Hindrances: Outsider, Loyal, Ugly
Edges: Arcane Background: Faith
XP: 10
Power Points:10
Powers: Elemental Manipulations: Stone (Quasimodo creates companions of the stone gargoyles near his loft in the cathedral)
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More About Disney's Quasimodo.
Creation Notes:
Quasimodo was a fairly straight forward creation. I gave him 10 XP (so I could bump his attributes up one and raise a skill point.) I did give him 3 minor hindrances, which is not strictly to the rules. I also reduced his pace due to his physical limitations. Remember this is Disney's Quasimodo, so to account for the Gargoyle companions I gave him elemental manipulation, since the personalities of the Gargoyles are fragments of his own—they appear to be out of his imagination, but are able to affect things physically on more that one ocasion in the film.
Wednesday, April 22, 2009
Disney's The Beast
Description: Head and Horns of a Buffalo, Arms and Body of a Bear, Brows of a Gorilla, Mane of a Lion, Tusks of a Boar, Tail and Legs of a Wolf.
The beast at one time was a human prince with a beastly attitude, he was changed by an enchantress whom he treated badly to reflect his beastly nature externally.
Rank: Seasoned
Attributes: Agility d8, Smarts d6, Strength d12+4, Spirit d8, Vigor d12
Skills: Climbing d10, Fighting d8, Guts d6, Intimidation d8, Notice d4, Stealth d6, Survival d4, Throwing d8, Tracking d4
Pace: 8 Parry: 6 Toughness: 9 Charisma: -2
Hindrances: Mean, Stubborn, Overconfident
Edges: Brawny
Gear: Magic Mirror (Allows the holder to view whatever they want), Enchanted Rose
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Animalistic Abilities:
Claws Str+6
Horns Str+6
Bite Str+d4
Pounce: Can pounce to bring mass and claws to bear. Can leap 1d6” to gain +4 to attack and damage. Parry is reduced by -2 until next action when performing the maneuver.
Gore: Can charge maneuver to gore opponents with long horns. If movement is at least 6” before attacking, add +4 to damage total.
Go for the Throat: Will instinctively go for an opponent’s soft spots. With a raise on the attack roll, will hit the target’s most weakly-armored location.
Size: +2
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XP: 20
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More About Disney's Beast.
Creation Notes:
I created The Beast as a normal character, and then looked up Bears, Wolves, and Bulls and adjusted the attributes and abilities as seemed appropriate. The trick with creating a lot of these characters is the character development that they go through in the course of their stories. The Beast's hindrances for example are there strongly in the beginning—but have faded by the end, and if I had a toy of the non beast version of the character, there would be a separate character sheet for that purpose. So I just made a judgment call and wrote up what he was like somewhere in the middle of the movie, where he had softened a bit, but still had some beastliness in him.
Tuesday, April 21, 2009
Disney's Darkwing Duck
Description: I am the terror that flaps in the night. I am the winged scourge that pecks at your nightmares. I am. . . Darkwing Duck!—Let's get Dangerous!
Adoptive father by day, self proclaimed protector of St. Canard city at night.
Rank: Seasoned
Alter Ego: Drake Mallard
Base of Operations: St. Canard City—under the Audubon Bay Bridge
Occupation: Father/Crimefighter
Group Affiliation: S.H.U.S.H.
Attributes: Agility d6, Smarts d6, Strength d8, Spirit d8, Vigor d8
Skills: Boating d4, Climbing d8, Driving d4, Fighting d8, Investigation d8, Guts d8, Notice d4, Shooting d6, Stealth d4, Swimming d8, Tracking d4, Throwing d4
Pace: 6 Parry: 4 Toughness: 6 Charisma: 0
Hindrances: Overconfident, Heroic, All Thumbs, Habit (Minor)—always announces his presence by making a big entrance.
Edges: Gadgeteer, Hard to Kill
Gear: Gas Gun, Smoke Bomb Canister, Laughing Gas Canister, Tear Gas Canister, Bomb Canister, Boxing Glove Canister, Grappling Hook Canister, The Thunderquack (Jet), Motorcycle with Sidecar.
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More About Disney's Darkwing Duck.
Creation Notes:
It's been a long time since I actually saw an episode of Darkwing Duck. A lot of help came from wikipedia and Keenhan. A great list of Darkwing's entrance quotes can be found at Keenhan's Darkwing Duck site.
Saturday, April 18, 2009
Disney's Aladdin
Description: Black Hair. Brown Eyes. Arabian.
Aladdin is a street urchin, who uses his natural charm and street smarts to make it day by day. His dream of living in the palace will soon be granted, but not quite in the way he envisioned.
Rank: Novice
Attributes: Agility d8, Smarts d6, Strength d8, Spirit d4, Vigor d4
Skills: Arcane Background: Psionics d6, Climbing, d8, Fighting d8, Guts d4, Notice d6, Streetwise d8, Stealth d6
Pace: 6 Parry: 6 Toughness: 4 Charisma:2
Hindrances: Wanted (Major)—The Royal Guard is always on the lookout for him, Poverty, Enemy (Minor) Jafar sees him as an enemy—but only a minor annoyance.
Edges: Arcane Background: Psionics, Beast Master (Abu), Charismatic
Power Points: 10
Powers: Beast Friend, Animal Control
Gear: Magic Lamp (3 wishes), Magic Carpet
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More About Disney's Aladdin.
Friday, April 17, 2009
Disney's Hercules
Description: Tall, Handsome, Rippling Pectorals.
The God of the Underworld, Hades, in effort to overthrow the Kingdom of the Gods must rid himself of the son of the ruler of the Gods, Zeus. He tries, but fails to Kill Hercules (that's what he gets for sending lackeys to do a Villains job). Hercules is left mortal, but with the strength of the Gods as a result of the attack, and is therefore unable to return to the Kingdom of the Gods.
Race: God in Mortality
Rank: Legendary
Attributes: Agility d8, Smarts d6, Strength d12, Spirit d12, Vigor d10
Skills: Climbing d6, Fighting d8, Guts d8, Notice d8, Riding d10, Throwing d6
Pace: 6 Parry: 10 Toughness: 8 Charisma:4
Hindrances: Enemy (Major) The God of the Underworld wants him dead, Heroic (Major), Loyal (Minor)
Edges:Acrobat, Attractive, Attractive Very, Beast Bond, Beast Master (Pegasus), Block, Block Improved, Brawny, Champion, Close Fighting, Close Fighting Improved, Combat Reflexes, Combat Sense, Combo Move, Dodge, Dodge Improved, Fast as Lighting, Fast Healer, Fleet-Footed, Frenzy, Frenzy Improved, Giant Killer, Hard to Kill, Harder to Kill, Holy Warrior, Level Headed, Level Headed Improved, Master of Arms, Mighty Blows.
Gear: Short Sword, Small Shield (Buckler), Leather Armor
XP: 290
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More About Disney's Hercules.
Creation Notes:
Hercules is a mortal with the strength of a God—Greek Style. So I let him take more raised attributes than even a Legendary character is allowed. I also gave him two Major Hindrances—We'll say I borrowed that option from Necessary Evil.
Thursday, April 16, 2009
Disney's Jasmine
Description: Extra Long Black Hair. Brown Eyes. Arabian.
Confined to the palace, shielded from the outside world, she feeling imprisoned and longs for the "freedom" outside the palace walls—little does she know the oppression that would await her, were she not the Sultan's daughter.
Rank: Novice XP: 5
Attributes: Agility d6, Smarts d4, Strength d8, Spirit d8, Vigor d6
Skills: Arcane Background: Spirit d4, Guts d8, Notice d8, Persuasion d8, Stealth d6, Throwing d6
Pace: 6 Parry: 2 Toughness: 5 Charisma:0
Hindrances: Clueless, Stubborn
Edges: Arcane Background: Spirit, Beast Master (Raja)
Power Points: 10
Powers: Beast Friend, Animal Control
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More About Disney's Jasmine.
Wednesday, April 15, 2009
Disney's Belle & Philippe
Description: Long Brown Hair. Brown Eyes.
Daughter of an inventor; they lived in the city until recently, when her father moved them to the outskirts of a small hamlet where she gets caught up in small town politics and a forgotten horror from the nearby forest.
Rank: Novice
Attributes: Agility d4, Smarts d8, Strength d4, Spirit d8, Vigor d6
Skills: Attractive, Attractive Very
Pace: 6 Parry: 2 Toughness: 5 Charisma: 4
Hindrances: Curious
Edges: Attractive, Very Attractive
Gear: Horse (Philippe)
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Description: Belle's Family Horse.
Workhorse and "Mount" a faithful steed—with a little more intelligence than your average animal.
Attributes: Agility d8, Smarts d4, Strength d12, Spirit d6, Vigor d8
Pace: 10 Parry: 4 Toughness: 8
Special Abilities: Fleet Footed—Roll a d8 when Running instead of a d6, Kick—Str, Size +2
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More About Disney's Belle.
Monday, April 13, 2009
Disney's Princess Aurora—a.k.a. Briar Rose
Description: Long Golden Hair. Blue Eyes.
Cursed by an evil fairy to die on her 16th birthday. Her parents, the King and Queen sequestered her under the care of three good fairies.
Rank: Novice
Attributes: Agility d8, Smarts d4, Strength d4, Spirit d8, Vigor d6
Skills: Arcane Background: Psionics d4, Guts d6, Notice d4, Stealth d8, Perform d6
Pace: 6 Parry: 2 Toughness: 5 Charisma: 2
Hindrances: Young, Enemy (Maleficent)
Edges: Arcane Background: Psionics, Attractive
Power Points: 10
Powers: Beast Friend, Animal Control
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More About Disney's Aurora.
Creation Notes:
Again I ended up using Necessary Evil for the handling of powers because it allows a second Major Hindrance. Again I added a perform skill to account for singing and dancing, which is not a standard skill, but it is mentioned in Savage Worlds Explorer's Edition under the converted settings section (p.137-138). I gave her 5 xp and used that to give her another edge—so she can be attractive and communicate with animals.
Friday, April 10, 2009
Disney's Ariel
Description: Long Red Hair. Blue Eyes.
Youngest Daughter of Triton—King of the Underwater World. Fascination with the human word and a disagreement with her Father led to a contract made with Ursula—Banished from the Underwater World for witchcraft. Ariel is now Human, and things have been smoothed out with her Father.
Rank: Seasoned
Attributes: Agility d8, Smarts d6, Strength d4, Spirit d8, Vigor d6
Skills: Guts d8, Notice d6, Swimming d12, Stealth d8, Perform d8
Pace: 6 Parry: 2 Toughness: 5 Charisma: 0
Hindrances: Young, Curious (About the Human World), Stubborn
Edges: Arcane Background: Psionics
Power Points: 10
Powers: Beast Friend
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More About Disney's Ariel.
Creation Notes:
I used Necessary Evil for the handling of powers because it allows a second Major Hindrance. I right out cheated and gave her the a perform skill with d8, which is not a standard skill, but is mentioned in Savage Worlds Explorer's Edition in the converted settings section (p.137-138) ; then to make it fit the rules better I upped her rank to Seasoned.
Wednesday, April 8, 2009
Disney's Maleficent
Description: Green Skin, Yellow Eyes.
Self proclaimed Mistress of all Evil. A fairy that has delved into dark arts and sees herself as Supernatural Royalty.
Rank: Legendary
Attributes: Agility d6, Smarts d10, Strength d6, Spirit d12, Vigor d10
Skills: Arcane Background: Sorcery d12, Intimidation d12, Stealth d10, Notice d10
Pace: 6 Parry: 2 Toughness: 7 Charisma: 0
Hindrances: Vengeful (Major), Delusional (Major) [Thinks She is Royal], Heartless
Edges: Arcane Background: Sorcery, Followers x 4 (Goblins and "Trolls"), Beast Master: Raven (Diablo), Beast Bond, Power Points x 5
Gear: Ring of Sorcery (+1 to Sorcery Rolls), Staff of Greater Shape Change (+1 to Shape Change i.e. Larger Creatures)
Power Points: 25
Powers: Teleport, Shape Change (Dragon & Will-o-wisp), Attack Ranged (Fire), Telekinesis, Telehypnotism, Darksight
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When in the Form of a dragon.
Attributes: Agility d8, Smarts d10, Strength d12+9, Spirit d12, Vigor d12
Skills: Arcane Background: Sorcery d12, Fighting d10, Intimidation d12, Notice d12
Pace: 8 Parry: 6 Toughness: 20 (4)
Special Abilities: Armor +4, Claws/Bite Str+d8, Fear -2, Fiery Breath, Flight (Pace 24", Climb 6"), Hardy, Huge, Improved Frenzy, Level Headed, Size +8, Tail Lash
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When in the form of a Will-o-wisp
Attributes: Agility d8, Smarts d10, Strength d4, Spirit d12, Vigor d10
Skills: Arcane Background: Sorcery d12, Intimidation d12, Notice d12
Pace: 8 Parry: 4 Toughness: 5
Special Abilities: Ethereal, Size -2, Hypnotic
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Diablo (Familiar)
Attributes: Agility d6, Smarts d8, Strength d4, Spirit d8, Vigor d6
Skills: Fighting d6, Guts d6, Notice d6, Taunt d6
Pace: 2 Parry: 5 Toughness: 3
Special Abilities: Peck Str+d4, Flight (Pace 10), Mind-link (Has a psychic bond with master, telepathic communication within smarts range (1 power point and successful spell-casting roll, link is broken when familiar or master is shaken or wounded) if familiar is killed master takes unsoakable wound; master can attract new familiar on the next full moon), Slow (on ground pace 2), Size -2
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More About Disney's Maleficent.
I drew upon Necessary Evil for the handling of powers. For handling familiar and raven attributes I drew upon Savage Dungeons and Dragons found at Genocide Lounge.
Thursday, April 2, 2009
Disney's Fa Mulan—a.k.a. Ping
Description: Long Black Hair...Chopped. Brown Eyes. Chinese.
The Huns have attacked. To save her aged father from being drafted into the army, Mulan dresses as a man and leaves home in the middle of the night to join the army in her father's place.
Attributes: Agility d6, Smarts d8, Strength d6, Spirit d8, Vigor d4
Skills: Climbing d6, Fighting d6, Guts d8, Notice d6, Shooting d4, Stealth d6, Throwing d4, Chi Beast Friend Supernatural d6, Chi Beast Friend Natural d4
Pace: 6 Parry: 5 Toughness: 4 Charisma: 0
Hindrances: Dependent (Becomes a soldier to protect her father), Stubborn
Edges: Arcane Background: Chi Mastery
Powers: Beast Friend Supernatural (Spirit)—allows communication with messengers of ancestors, Beast Friend Natural
Power Points: 20
Gear: Pack, Bedroll, Blanket, Lantern, Canteen, Clothing, Flint and Steel, Quiver (20 Arrows), War Horse (Khan), Saddle, Winter Cloak, Lucky Cricket (Cri-kee) [+1 Benny Per Session], Bow, Staff, Short Sword, Chinese Imperial Armor (Plate)
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More About Disney's Fa Mulan.
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